15 Forced spadille is not obliged to
play for the vole, nor make three tricks,
16 Whoever undertakes to play the
vole, has the preference of playing before
him who offers to play “sans prendre."
17 If agreeable to all parties, let the
person have the preference of playing,
who plays for the most tricks, which will
prevent small games.
18 N The ombre is entitled to know his
king called, before he declares for the
vole.
19 When six tricks are played, he
who won the sixth ought to say, “ I play
the vole,’’ or “ I do not play the vole,”
or “ I ask and nothing else.
20 He who wins the vole is to take
the double stake played for, out of the
pool.
21 tie who asks leave (if elder hand,)
may play "sans prendre,” in preference
to any of the other players.
22 A player who has one or more
kings, may call himself, but must win
six tricks.
23 If you play the king surrendered,
he must win six tricks who demands the
king of any player.
24 He! who has passed once (unless
spadilld) has no right to call afterwards ;
also he who has asked is obliged to
play, unless somebody else plays “ sans
prendre.”
25 If the ombre or his friend show
their cards, before they have won six
tricks, the adversaries may call their
cards as they please.
26 Whoever asks leave, cannot play
“ sans prendre,” unless forced.
27 You may look at all the tricks
turned, when you are to lead, but not
otherwise.
28 Whoever undertakes playing for
the vole and does not succeed, has a
right to the stakes “ sans prendre,” and
matadores, if he has them, having won
his game.
29 Any person discovering his game,
is not entitled to play for the vole.
30 If there happen to be two cards oi
one sort, and found out before the deal
is ended, the deal is void, but not other-
wise.
31 Nobody is to declare bow many
trumps are played out.
32 He who calls and does not make
three tricks, is to be basted alone, un-
less forced spadille.
QUINZE. — This game, as its
name implies, is a French game of
fifteen up, (very similar to Vingt-un,)
which are to be made in the following
manner : The pack of cards must be
shuffled by the players, and when they
have cut for deal, which belongs to him
who cuts the lowest, the dealer has the
privilege of shuffling last ; this being
done, the adversary cuts, after which
the dealer gives one card to his adver-
sary, and one to himself : if his adver-
sary does not like his card, he has a
right to have as many more given him,
one after the other ; the pips of which
will make fifteen, or come nearest to
it; which are usually given from the
top of the pack. For example ; if he
should draw a deuce and then a five,
which make seven, he should go on
again in hopes of coming nearer to
fifteen ; if he draws an eight, which
makes just fifteen, and being elder
hand, he is sure of winning the game ;
but if he overdraws himself, and makes
above fifteen, he loses, unless the dealer
does the same ; in which case it is a
drawn game, and they double the stakes.
Thus they go on, until one of them wins
the game, by standing, and being
fifteen, or the nearest to it below that
number.
At the end of each game the cards
are shuffled, and the players cut again
for deal ; the elder hand always having
the advantage.
Consult me
1902Page 126
Presented as published in 1902. Historical recipes may not meet modern food-safety standards. Cook from the modern interpretation, not the original instructions.
AI-modernized reading of the original text
15 Forced spadille is not obliged to play for the vole, nor make three tricks.
16 Whoever undertakes to play the vole, has the preference of playing before him who offers to play “sans prendre."
17 If agreeable to all parties, let the person have the preference of playing, who plays for the most tricks, which will prevent small games.
18 N The ombre is entitled to know his king called, before he declares for the vole.
19 When six tricks are played, he who won the sixth ought to say, “ I play the vole,’’ or “ I do not play the vole,” or “ I ask and nothing else.
20 He who wins the vole is to take the double stake played for, out of the pool.
21 tie who asks leave (if elder hand,) may play "sans prendre,” in preference to any of the other players.
22 A player who has one or more kings, may call himself, but must win six tricks.
23 If you play the king surrendered, he must win six tricks who demands the king of any player.
24 He! who has passed once (unless spadilld) has no right to call afterwards ; also he who has asked is obliged to play, unless somebody else plays “ sans prendre.”
25 If the ombre or his friend show their cards, before they have won six tricks, the adversaries may call their cards as they please.
26 Whoever asks leave, cannot play “ sans prendre,” unless forced.
27 You may look at all the tricks turned, when you are to lead, but not otherwise.
28 Whoever undertakes playing for the vole and does not succeed, has a right to the stakes “ sans prendre,” and matadores, if he has them, having won his game.
29 Any person discovering his game, is not entitled to play for the vole.
30 If there happen to be two cards oi one sort, and found out before the deal is ended, the deal is void, but not otherwise.
31 Nobody is to declare bow many trumps are played out.
32 He who calls and does not make three tricks, is to be basted alone, unless forced spadille.
QUINZE. — This game, as its name implies, is a French game of fifteen up, (very similar to Vingt-un,) which are to be made in the following manner : The pack of cards must be shuffled by the players, and when they have cut for deal, which belongs to him who cuts the lowest, the dealer has the privilege of shuffling last ; this being done, the adversary cuts, after which the dealer gives one card to his adversary, and one to himself : if his adversary does not like his card, he has a right to have as many more given him, one after the other ; the pips of which will make fifteen, or come nearest to it; which are usually given from the top of the pack. For example ; if he should draw a deuce and then a five, which make seven, he should go on again in hopes of coming nearer to fifteen ; if he draws an eight, which makes just fifteen, and being elder hand, he is sure of winning the game ; but if he overdraws himself, and makes above fifteen, he loses, unless the dealer does the same ; in which case it is a drawn game, and they double the stakes. Thus they go on, until one of them wins the game, by standing, and being fifteen, or the nearest to it below that number.
At the end of each game the cards are shuffled, and the players cut again for deal ; the elder hand always having the advantage.