When you are the ombre, and your
friend leads from a mat, play your best
trump, and then lead your best trump
the first opportunity.
If you hold all the trumps, keep lead-
ing them, except you have other certain
winning cards.
If all the mats are not revealed by the
time you have six tricks ; risk not play-
ing for vole.
When you are the friend called, and
hold only a mat, lead it, but if only a
mat guarded by a small trump, lead
the small one ; though when the ombre
is last player, lead the best trump you
have.
Punto in red, or king of trumps in
black, are good cards to lead, when they
are your best ; and should either of
them succeed, then play a small trump.
When the ombre leads to discover a
friend, if you hold king, queen, and
knave, put on the knave.
Preserve the called suit, whether friend
or not.
When playing against a lone hand,
never lead a king, unless you have the
queen, nor change the suit, nor allow,
if you can prevent it, the ombre to be
the last player.
Call on the strongest suits, except
you have a queen guarded : when elder
hand, you have a better chance than
middle hand.
A good player may succeed with a
weaker hand, when either elder or
So unger, better than if he was middle
and.
The Hank of the Cards when not
trumps :
Clubs and Spades. — King, Queen,
Knave, Seven, Six, Five, Four, Three,
Two. — Total 9.
Hearts and Diamonds.— King, Queen,
Knave, Ace, Deuce, Three, Four, Five,
Six, Seven. — Total, 10.
Laws of the Game of Quadrille.
1 The cards are to be dealt to the
right hand by threes and fours, and not
differently ; and the dealer is at liberty
to begin either with four or with three ;
if a card be turned up in dealing, there
must be a new deal.
2 He who deals wrong is to deal
again.
3 He who has asked leave is obliged
to play.
4 No one is basted for playing out of
turn, but the card played may be called
at any time in that deal, providing it
does not cause a renounce ; or either of
the adversaries may demand of his part-
ner to play any suit he thinks proper.
S The three matadores cannot be
forced by an inferior trump, but the
superior forces the inferior when led by
a first player.
6 A player naming trumps must abide
by the same.
7 Whoever plays with eleven cards is
basted.
8 If you play “sans prendre,” or have
matadores, they should be demanded
before the next dealer has finished, or
you lose the benefit.
9 Any person naming his trump with-
out asking leave, is obliged to play
“sans prendre,” unless he is the
younger hand, and all the rest have
passed.
xo After the game is won, if the per-
son who won the sixth trick, plays the
seventh card, he is obliged to play for
vole.
xi If you have your kings dealt you
are at liberty either to call a queen to
one of your kings, (except the queen of
trumps,) or to call one of your own
kings.
12 If any person separates a card
from the rest, he ought to play it, if the
opposite party has seen the same, un-
less he plays "sans prendre.”
CARDS
CARDS
106
13 If the king is called, or his partner
plays out of bis turn, the vole is to be
played for.
14 No person is to be basted for a
renounce, unless the trick is turned and
quitted ; and if any renounce is dis-
covered in time, should the player
happen to be basted by such a re-
nounce, all the parties are to play three
cards over again.
Consult me
1902Page 125
Presented as published in 1902. Historical recipes may not meet modern food-safety standards. Cook from the modern interpretation, not the original instructions.
AI-modernized reading of the original text
When you are the ombre, and your friend leads from a mat, play your best trump, and then lead your best trump the first opportunity.
If you hold all the trumps, keep leading them, except you have other certain winning cards.
If all the mats are not revealed by the time you have six tricks ; risk not playing for vole.
When you are the friend called, and hold only a mat, lead it, but if only a mat guarded by a small trump, lead the small one ; though when the ombre is last player, lead the best trump you have.
Punto in red, or king of trumps in black, are good cards to lead, when they are your best ; and should either of them succeed, then play a small trump.
When the ombre leads to discover a friend, if you hold king, queen, and knave, put on the knave.
Preserve the called suit, whether friend or not.
When playing against a lone hand, never lead a king, unless you have the queen, nor change the suit, nor allow, if you can prevent it, the ombre to be the last player.
Call on the strongest suits, except you have a queen guarded : when elder hand, you have a better chance than middle hand.
A good player may succeed with a weaker hand, when either elder or
Younger, better than if he was middle hand.
The Hank of the Cards when not trumps :
Clubs and Spades. — King, Queen, Knave, Seven, Six, Five, Four, Three, Two. — Total 9.
Hearts and Diamonds.— King, Queen, Knave, Ace, Deuce, Three, Four, Five, Six, Seven. — Total, 10.
Laws of the Game of Quadrille.
1 The cards are to be dealt to the right hand by threes and fours, and not differently ; and the dealer is at liberty to begin either with four or with three ; if a card be turned up in dealing, there must be a new deal.
2 He who deals wrong is to deal again.
3 He who has asked leave is obliged to play.
4 No one is basted for playing out of turn, but the card played may be called at any time in that deal, providing it does not cause a renounce ; or either of the adversaries may demand of his partner to play any suit he thinks proper.
S The three matadores cannot be forced by an inferior trump, but the superior forces the inferior when led by a first player.
6 A player naming trumps must abide by the same.
7 Whoever plays with eleven cards is basted.
8 If you play “sans prendre,” or have matadores, they should be demanded before the next dealer has finished, or you lose the benefit.
9 Any person naming his trump without asking leave, is obliged to play “sans prendre,” unless he is the younger hand, and all the rest have passed.
xo After the game is won, if the person who won the sixth trick, plays the seventh card, he is obliged to play for
vole.
xi If you have your kings dealt you are at liberty either to call a queen to one of your kings, (except the queen of trumps,) or to call one of your own kings.
12 If any person separates a card from the rest, he ought to play it, if the opposite party has seen the same, unless he plays "sans prendre.”
13 If the king is called, or his partner plays out of bis turn, the vole is to be played for.
14 No person is to be basted for a renounce, unless the trick is turned and quitted ; and if any renounce is discovered in time, should the player happen to be basted by such a renounce, all the parties are to play three cards over again.