16. If it is discovered that a revoke
has been made — that a party has refused
to take a trick when he had a winning
card, each must take up his cards and
play the hand over again : if the offen-
der wins the five tricks, he is allowed to
score only one point ; and if he gains
the point only, cannot score it at all.
17. If a player throws down his hand,
either from mistake or want of temper,
and the cards get mixed, the adversary
scores two points.
18. The player who quits the game
before it is finished, loses it ; but if any
bets are depending, the adversary is
obliged to play it out with any of the
bystanders in the interest of the betters.
LOO. — Amongst all round games
Loo deservedly occupies the most
prominent position ; and being the
most interesting, is generally played.
It is a game so generally known as to
require little comment ; and so easily
learnt, that a thorough knowledge of
the game may be obtained in half an
hour’s play.
There are two kinds of Loo, “ limited
Loo,” in which the person looed has
to pay a certain amount as previously
agreed to, and “unlimited Loo,” in
which the party looed pays whatever
amount may be on the table at the
time he was looed.
The method of playing, however, is
precisely the same in both games, and
is as follows :
The whole pack of cards are used, as
at whist, and rank in the same order ;
the deal is cut for, and when decided,
the dealer pays a stake previously agreed
upon : he then gives three cards (one at
a time,) to each person playing ; he
also deals a spare hand called “miss,"
which the leading hand has the option
of taking if his own cards do not suit
him ; each person looks at his cards in
rotation, beginning with the leading
hand and finishing with the dealer ; and
each in his turn may take “miss” (so
long as she remains nntaken,) if his
own cards do not please him.
CARDS
IOO
CARDS
It Is optional whether you stand your
own hand or not ; but if you take
“miss,” you are compelled to stand : if
there is only one player standing before
him, the dealer is compelled to stand.
Laws of the Game. — I. If you
hold your trumps or more in your hand,
lead one ; if only two players, lead the
highest.
2. If you hold ace of trumps, you
must lead it, but if not leader you are
not compelled to play it unless you can
head the trick otherwise.
3. If you cannot follow suit, you
must play a trump if you have one.
4. After taking a trick you must play
a trump.
5. The cards after dealing must be
taken up in rotation by the players,
and no one to look at his cards until the
one before him has declared whether he
stands or not.
6. The dealer must not look at his
cards until he has asked each player if
he stands ; and if there is but one player,
he is forced to stand.
7. No one must play a card out of
his regular turn, under penalty of being
looed.
8. If the dealer makes a misdeal he
Is looed, and the next player must take
the deal.
9. Any one looking at “miss” is
looed.
10. Any one making a revoke is
looed ; and even if he wins a trick, can-
not claim it, but the cards must be taken
up, and the hand played over again
in the proper manner.
Consult me
1902Page 118
Presented as published in 1902. Historical recipes may not meet modern food-safety standards. Cook from the modern interpretation, not the original instructions.
AI-modernized reading of the original text
16. If it is discovered that a revoke has been made — that a party has refused to take a trick when he had a winning card, each must take up his cards and play the hand over again : if the offender wins the five tricks, he is allowed to score only one point ; and if he gains the point only, cannot score it at all.
17. If a player throws down his hand, either from mistake or want of temper, and the cards get mixed, the adversary scores two points.
18. The player who quits the game before it is finished, loses it ; but if any bets are depending, the adversary is obliged to play it out with any of the bystanders in the interest of the betters.
LOO. — Amongst all round games Loo deservedly occupies the most prominent position ; and being the most interesting, is generally played. It is a game so generally known as to require little comment ; and so easily learnt, that a thorough knowledge of the game may be obtained in half an hour’s play.
There are two kinds of Loo, “ limited Loo,” in which the person looed has to pay a certain amount as previously agreed to, and “unlimited Loo,” in which the party looed pays whatever amount may be on the table at the time he was looed.
The method of playing, however, is precisely the same in both games, and is as follows :
The whole pack of cards are used, as at whist, and rank in the same order ; the deal is cut for, and when decided, the dealer pays a stake previously agreed upon : he then gives three cards (one at a time,) to each person playing ; he also deals a spare hand called “miss," which the leading hand has the option of taking if his own cards do not suit him ; each person looks at his cards in rotation, beginning with the leading hand and finishing with the dealer ; and each in his turn may take “miss” (so long as she remains nntaken,) if his own cards do not please him.
IOO
It Is optional whether you stand your own hand or not ; but if you take “miss,” you are compelled to stand : if there is only one player standing before him, the dealer is compelled to stand.
Laws of the Game. — I. If you hold your trumps or more in your hand, lead one ; if only two players, lead the highest.
2. If you hold ace of trumps, you must lead it, but if not leader you are not compelled to play it unless you can head the trick otherwise.
3. If you cannot follow suit, you must play a trump if you have one.
4. After taking a trick you must play a trump.
5. The cards after dealing must be taken up in rotation by the players, and no one to look at his cards until the one before him has declared whether he stands or not.
6. The dealer must not look at his cards until he has asked each player if he stands ; and if there is but one player, he is forced to stand.
7. No one must play a card out of his regular turn, under penalty of being looed.
8. If the dealer makes a misdeal he Is looed, and the next player must take the deal.
9. Any one looking at “miss” is looed.
10. Any one making a revoke is looed ; and even if he wins a trick, cannot claim it, but the cards must be taken up, and the hand played over again in the proper manner.