Laws of the Game. — 1. He
who does not show his cut, loses the
deal ; and if he shows two cards, he
must take the lowest.
2. The deal is good, though it
should be discovered afterwards that
there are either too few or too many
cards in the pack.
3. If a faced card occurs in the p>ack
during the first deal, the deal is void,
unless it should be the eleventh or
trump>card.
4. If faced cards are discovered in
dealing for the discard, and those cards
fall to the dealer, he must take them,
and the deal is good ; but if they fall to
the adversary, he has the option to rail
a fresh deal, or to go on-
5. If the dealer shows ^ny of his own
cards in dealing, the deal goes on ; but
if any of the adversary’s cards are
shown, he has the option to stand the
deal or not, after inspecting his hand.
6. If too many or too few cards are
dealt at first, and it is discovered before
the cards have been looked at, the
error may be rectified, and the deal is
good ; but if either party has seen his
cnrrtf:, and the dealer has not enough.
CARDS
99
CARDS
the adversary may either permit him to
complete his hand from the Talon, or
call a new deal. If he has too many,
the adversary may either draw the over-
plus cards from his hand, or take the
new deal himself.
7. If the adversary has too few cards
dealt to him, he may take from the top
of the Talon as many as he wants ; or
If he has too many, he may discard
from the overplus, — having the option,
in either case, of calling a new deal.
8. The 6th and 7th rules are appli-
cable where the dealer is in fault ; but
if the mistake has been caused by the
carelessness of the adversary in discard-
ing or taking in cards, he loses one
point, besides being debarred from
reckoning the king, if he has it that
deal.
9. If the dealer deals out of turn, and
it is discovered before the trump is
turned, the cards are thrown up, and
the right dealer takes them ; if the
error is discovered after the trump is
turned, but before the parties have
played or discarded, then the cards are
put in reserve for the next hand, and
the proper dealer goes on with the
other pack : should the discovery, how-
ever, not be made till after the parties
have played or discarded, then the deal
is to be held good.
10. If the dealer shows more than
one card in turning up for trump, the
adversary may either demand that the
eleventh card be the trump, and put
the others shown to the bottom of the
pack, or call a new deal,
11. The player who, under any pre-
tence, looks over his adversary's cards,
or the discard, must play out the hand
with his own cards exposed.
12. Any one playing with more than
five cards in his hand, loses a point,
and cannot score the king if he has it.
13. If one party play without pre-
viously naming the suit, or play a suit
different from the one named, he must
(if required) take up his card and play
the suit named ; but if the adversary
judges the card played to be more
favourable for him than the suit named,
be covers it, and then it cannot be re-
called
14. A card played out of turn may be
taken up. if not played to: but if
covered by the adversary’s card, it must
remain.
15. A card falling accidentally from
the hand upon the table, is considered
to be played if it partly covers or is
partly covered by the adversary's card,
but not otherwise.
Consult me
1902Page 117
Presented as published in 1902. Historical recipes may not meet modern food-safety standards. Cook from the modern interpretation, not the original instructions.
AI-modernized reading of the original text
Laws of the Game. — 1. He who does not show his cut, loses the deal ; and if he shows two cards, he must take the lowest.
2. The deal is good, though it should be discovered afterwards that there are either too few or too many cards in the pack.
3. If a faced card occurs in the pack during the first deal, the deal is void, unless it should be the eleventh or trump card.
4. If faced cards are discovered in dealing for the discard, and those cards fall to the dealer, he must take them, and the deal is good ; but if they fall to the adversary, he has the option to rail a fresh deal, or to go on-
5. If the dealer shows any of his own cards in dealing, the deal goes on ; but if any of the adversary’s cards are shown, he has the option to stand the deal or not, after inspecting his hand.
6. If too many or too few cards are dealt at first, and it is discovered before the cards have been looked at, the error may be rectified, and the deal is good ; but if either party has seen his cnrrtf:, and the dealer has not enough.
the adversary may either permit him to complete his hand from the Talon, or call a new deal. If he has too many, the adversary may either draw the overplus cards from his hand, or take the new deal himself.
7. If the adversary has too few cards dealt to him, he may take from the top of the Talon as many as he wants ; or If he has too many, he may discard from the overplus, — having the option, in either case, of calling a new deal.
8. The 6th and 7th rules are applicable where the dealer is in fault ; but if the mistake has been caused by the carelessness of the adversary in discarding or taking in cards, he loses one point, besides being debarred from reckoning the king, if he has it that deal.
9. If the dealer deals out of turn, and it is discovered before the trump is turned, the cards are thrown up, and the right dealer takes them ; if the error is discovered after the trump is turned, but before the parties have played or discarded, then the cards are put in reserve for the next hand, and the proper dealer goes on with the other pack : should the discovery, however, not be made till after the parties have played or discarded, then the deal is to be held good.
10. If the dealer shows more than one card in turning up for trump, the adversary may either demand that the eleventh card be the trump, and put the others shown to the bottom of the pack, or call a new deal,
11. The player who, under any pretence, looks over his adversary's cards, or the discard, must play out the hand with his own cards exposed.
12. Any one playing with more than five cards in his hand, loses a point, and cannot score the king if he has it.
13. If one party play without previously naming the suit, or play a suit different from the one named, he must (if required) take up his card and play the suit named ; but if the adversary judges the card played to be more favourable for him than the suit named, he covers it, and then it cannot be recalled
14. A card played out of turn may be taken up. if not played to: but if
covered by the adversary’s card, it must remain.
15. A card falling accidentally from the hand upon the table, is considered to be played if it partly covers or is partly covered by the adversary's card, but not otherwise.