the number Is odd, each must play
alternately; the rotation to be decided
by stringing. The player holing the
greater number of balls, to receive from
each of the others (a certain sum per
ball having been agreed upon) the differ-
ence between their number and his.
4 If the number of players is even,
they may form sides, when the partners
may play alternately, or go out upon a
hazard, miss, &c., being made, as may
be previously agreed upon.
5 The players to string for the choice
of lead — the leader to place his ball
(the white) within the semicircle at the
baulk, and to play at the coloured balls.
6 The next player plays with the
white ball from the spot on which it
was left by his opponent, except it
should be off the table ; in which case
he plays from the baulk as at the com-
mencement.
7 None but winning hazards can be
made, and the same rules are generally
to be observed as at common P00L
8 The player who pockets the greatest
number of balls wins the game.
9 If the player give a miss — pocket
the white balls, or force it over the
table, he loses one ; that is to say, he
must place one of the coloured balls,
which he has pocketed, on the winning
spot, if unoccupied ; if not it must be
placed in a direct line behind it.
10 If the striker hole his own ball, or
foFce it over the table, and at the same
time pocket one or more of the coloured
balls, or force them over the table, he
gains nothing by the stroke ; the colour-
ed balls so removed, must be replaced
on the table, together with one of the
striker’s coloured balls, as a penalty.
11 Should the striker losing a ball not
have taken one, the first he holes must
be placed on the table as in rule 9 ;
should he not take one during the game
he must pay for each ball so forfeited, as
much as he is playing for per ball.
12 If the white ball touch a coloured
one, the player may score all the colour-
ed balls he pockets — he cannot give a
miss.
13 Should the striker move any ball
in talcing aim or striking, he loses all he
might otherwise have gained by the
stroke.
14 If the striker force one or more of
the coloured halls over the table, be
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59
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scores one for each, the same as if he
had pocketed them.
15 If the game is played with an
even number of balls, the last hazard
counts but one ; if, with an odd num-
ber, it counts two.
16 When all the coloured balls but
one are pocketed, the player who made
the last hazard continues to play with
the white ball, and his opponent with
the red, alternately, as at single Pool.
17 When only two balls are on the
table, and two persons playing, should
the striker hole the ball he is playing
with, or make a miss, the game is
finished; if there are more than two
players, and they not partners, the
striker places a ball on the spot as in
Rule 9.
Consult me
1902Page 65
Presented as published in 1902. Historical recipes may not meet modern food-safety standards. Cook from the modern interpretation, not the original instructions.
AI-modernized reading of the original text
the number Is odd, each must play alternately; the rotation to be decided by stringing. The player holing the greater number of balls, to receive from each of the others (a certain sum per ball having been agreed upon) the difference between their number and his.
4 If the number of players is even, they may form sides, when the partners may play alternately, or go out upon a hazard, miss, &c., being made, as may be previously agreed upon.
5 The players to string for the choice of lead — the leader to place his ball (the white) within the semicircle at the baulk, and to play at the coloured balls.
6 The next player plays with the white ball from the spot on which it was left by his opponent, except it should be off the table ; in which case he plays from the baulk as at the commencement.
7 None but winning hazards can be made, and the same rules are generally to be observed as at common P00L
8 The player who pockets the greatest number of balls wins the game.
9 If the player give a miss —pockets the white ball, or force it over the table, he loses one ; that is to say, he must place one of the coloured balls, which he has pocketed, on the winning spot, if unoccupied ; if not it must be placed in a direct line behind it.
10 If the striker hole his own ball, or force it over the table, and at the same time pocket one or more of the coloured balls, or force them over the table, he gains nothing by the stroke ; the coloured balls so removed, must be replaced on the table, together with one of the striker’s coloured balls, as a penalty.
11 Should the striker losing a ball not have taken one, the first he holes must be placed on the table as in rule 9 ; should he not take one during the game he must pay for each ball so forfeited, as much as he is playing for per ball.
12 If the white ball touch a coloured one, the player may score all the coloured balls he pockets — he cannot give a miss.
13 Should the striker move any ball in talcing aim or striking, he loses all he might otherwise have gained by the stroke.
14 If the striker force one or more of the coloured halls over the table, be
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scores one for each, the same as if he had pocketed them.
15 If the game is played with an even number of balls, the last hazard counts but one ; if, with an odd number, it counts two.
16 When all the coloured balls but one are pocketed, the player who made the last hazard continues to play with the white ball, and his opponent with the red, alternately, as at single Pool.
17 When only two balls are on the table, and two persons playing, should the striker hole the ball he is playing with, or make a miss, the game is finished; if there are more than two players, and they not partners, the striker places a ball on the spot as in Rule 9.