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1902

Page 65

Presented as published in 1902. Historical recipes may not meet modern food-safety standards. Cook from the modern interpretation, not the original instructions.
the number Is odd, each must play alternately; the rotation to be decided by stringing. The player holing the greater number of balls, to receive from each of the others (a certain sum per ball having been agreed upon) the differ- ence between their number and his. 4 If the number of players is even, they may form sides, when the partners may play alternately, or go out upon a hazard, miss, &c., being made, as may be previously agreed upon. 5 The players to string for the choice of lead — the leader to place his ball (the white) within the semicircle at the baulk, and to play at the coloured balls. 6 The next player plays with the white ball from the spot on which it was left by his opponent, except it should be off the table ; in which case he plays from the baulk as at the com- mencement. 7 None but winning hazards can be made, and the same rules are generally to be observed as at common P00L 8 The player who pockets the greatest number of balls wins the game. 9 If the player give a miss — pocket the white balls, or force it over the table, he loses one ; that is to say, he must place one of the coloured balls, which he has pocketed, on the winning spot, if unoccupied ; if not it must be placed in a direct line behind it. 10 If the striker hole his own ball, or foFce it over the table, and at the same time pocket one or more of the coloured balls, or force them over the table, he gains nothing by the stroke ; the colour- ed balls so removed, must be replaced on the table, together with one of the striker’s coloured balls, as a penalty. 11 Should the striker losing a ball not have taken one, the first he holes must be placed on the table as in rule 9 ; should he not take one during the game he must pay for each ball so forfeited, as much as he is playing for per ball. 12 If the white ball touch a coloured one, the player may score all the colour- ed balls he pockets — he cannot give a miss. 13 Should the striker move any ball in talcing aim or striking, he loses all he might otherwise have gained by the stroke. 14 If the striker force one or more of the coloured halls over the table, be BIL 59 BIL scores one for each, the same as if he had pocketed them. 15 If the game is played with an even number of balls, the last hazard counts but one ; if, with an odd num- ber, it counts two. 16 When all the coloured balls but one are pocketed, the player who made the last hazard continues to play with the white ball, and his opponent with the red, alternately, as at single Pool. 17 When only two balls are on the table, and two persons playing, should the striker hole the ball he is playing with, or make a miss, the game is finished; if there are more than two players, and they not partners, the striker places a ball on the spot as in Rule 9.