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1902

Page 37

Presented as published in 1902. Historical recipes may not meet modern food-safety standards. Cook from the modern interpretation, not the original instructions.
As soon as he enters one, compare his game with yours ; and if you find your game equal, or better, take the man if you can, because it is twenty-five to eleven against his hitting you ; which, being so much in your favour, you ought always to win that risk when you have already two of his men up ; except you play for a single hit only. Never be deterred from taking any one man of your adversary’s, by the ap- prehension of being hit by double dice ; it is five to one against it. If you should happen to have five points in your tables, and to have taken up one of your adversary's men, and are obliged to have a blot out of your tables, rather leave it upon the doublets than any other, because doublets are thirty-five to one against his hitting you ; any other chance is seventeen to one against his doing so. Two of your adversary's men upon BAC 37 BAC your tables are better for a hit than any greater number, providing your game is the most forward ; because having three or more men on your tables, gives him more chance to hit you than if he had only two men. If you have a blot upon entering a man upon your adversary’s tables, and have your choice where, always choose that point which is most disadvantage- ous to him. CRITICAL CASES FOR A BACK GAME. Question. — Suppose A plays the fore game and that all his men are placed in the usual manner ; for B’s game suppose that fourteen of his men are placed upon his adversary's ace point, and that B is to throw, which game is the likeliest to win the hit ? Answer.-A’sis the best by twenty- one to twenty, because if B misses an ace to take his opponent’s deuce point, which is twenty-five to eleven against him, A is in that case to take up B’s men in his tables, either singly or to make points ; and if B secures either A’s deuce or trois points, then A is to lay as many men down as possible, in order to be hit, and so get a back game. DIRECTIONS FOR PLAYING AT SETTING OUT THE -36 CHANCES OF THE DICE. x. Two aces to be played upon your cinque point and bar point, for gammon or hit. 2. Two sixes to be played on your adversary’s bar point, and on your own, for a gammon or hit. 3. Two trois to be played on your cinque point and the other two in your trois point, in your own tables, for a gammon only. 4. Two deuces to be played on your quartre point in your own table, and two to be brought over from the five men placed in your adversary’s tables ; this also for a gammon only. 5. Two fours to be brought over from the five men placed in your adver- sary's table, and to be put upon the cinque point in your own tables, for a gammon only. 6. Two fives, to be brought over from the five men placed in your adver- sary’s tables, and put on the trois point in your ow". for a gammon or hit. 7. Six ace, now take your bar point for a gammon or hit. 8. Six deuce, a man to be brought from the five, in your adversary’s tables, and placed on the cinque point in your own, for a gammon or hit. 9. Six and three, bring a man from your oponent’s ace point as far as he will go, for a gammon or hit. xo. Six and four exactly the same as last. 11. Six and five, ditto. 12. Cinque and quatre, ditto. 13. Cinque-trois, makes the trois point in your own tables for a gammon or hit-