As soon as he enters one, compare
his game with yours ; and if you find
your game equal, or better, take the
man if you can, because it is twenty-five
to eleven against his hitting you ; which,
being so much in your favour, you
ought always to win that risk when you
have already two of his men up ; except
you play for a single hit only.
Never be deterred from taking any
one man of your adversary’s, by the ap-
prehension of being hit by double dice ;
it is five to one against it. If you should
happen to have five points in your
tables, and to have taken up one of
your adversary's men, and are obliged
to have a blot out of your tables, rather
leave it upon the doublets than any
other, because doublets are thirty-five to
one against his hitting you ; any other
chance is seventeen to one against his
doing so.
Two of your adversary's men upon
BAC
37
BAC
your tables are better for a hit than any
greater number, providing your game is
the most forward ; because having three
or more men on your tables, gives him
more chance to hit you than if he had
only two men.
If you have a blot upon entering a
man upon your adversary’s tables, and
have your choice where, always choose
that point which is most disadvantage-
ous to him.
CRITICAL CASES FOR A BACK GAME.
Question. — Suppose A plays the
fore game and that all his men are
placed in the usual manner ; for B’s
game suppose that fourteen of his men
are placed upon his adversary's ace
point, and that B is to throw, which
game is the likeliest to win the hit ?
Answer.-A’sis the best by twenty-
one to twenty, because if B misses an
ace to take his opponent’s deuce point,
which is twenty-five to eleven against
him, A is in that case to take up B’s
men in his tables, either singly or to
make points ; and if B secures either
A’s deuce or trois points, then A is to
lay as many men down as possible, in
order to be hit, and so get a back game.
DIRECTIONS FOR PLAYING AT SETTING
OUT THE -36 CHANCES OF THE DICE.
x. Two aces to be played upon your
cinque point and bar point, for gammon
or hit.
2. Two sixes to be played on your
adversary’s bar point, and on your own,
for a gammon or hit.
3. Two trois to be played on your
cinque point and the other two in your
trois point, in your own tables, for a
gammon only.
4. Two deuces to be played on your
quartre point in your own table, and
two to be brought over from the five
men placed in your adversary’s tables ;
this also for a gammon only.
5. Two fours to be brought over
from the five men placed in your adver-
sary's table, and to be put upon the
cinque point in your own tables, for a
gammon only.
6. Two fives, to be brought over
from the five men placed in your adver-
sary’s tables, and put on the trois point
in your ow". for a gammon or hit.
7. Six ace, now take your bar point
for a gammon or hit.
8. Six deuce, a man to be brought
from the five, in your adversary’s tables,
and placed on the cinque point in your
own, for a gammon or hit.
9. Six and three, bring a man from
your oponent’s ace point as far as he
will go, for a gammon or hit.
xo. Six and four exactly the same as
last.
11. Six and five, ditto.
12. Cinque and quatre, ditto.
13. Cinque-trois, makes the trois
point in your own tables for a gammon
or hit-
Consult me
1902Page 37
Presented as published in 1902. Historical recipes may not meet modern food-safety standards. Cook from the modern interpretation, not the original instructions.
AI-modernized reading of the original text
As soon as he enters one, compare his game with yours ; and if you find your game equal, or better, take the man if you can, because it is twenty-five to eleven against his hitting you ; which, being so much in your favour, you ought always to win that risk when you have already two of his men up ; except you play for a single hit only.
Never be deterred from taking any one man of your adversary’s, by the apprehension of being hit by double dice ; it is five to one against it. If you should happen to have five points in your tables, and to have taken up one of your adversary's men, and are obliged to have a blot out of your tables, rather leave it upon the doublets than any other, because doublets are thirty-five to one against his hitting you ; any other chance is seventeen to one against his doing so.
Two of your adversary's men upon
BAC
BAC
your tables are better for a hit than any greater number, providing your game is the most forward ; because having three or more men on your tables, gives him more chance to hit you than if he had only two men.
If you have a blot upon entering a man upon your adversary’s tables, and have your choice where, always choose that point which is most disadvantageous to him.
CRITICAL CASES FOR A BACK GAME.
Question. — Suppose A plays the fore game and that all his men are placed in the usual manner ; for B’s game suppose that fourteen of his men are placed upon his adversary's ace point, and that B is to throw, which game is the likeliest to win the hit ?
Answer.-A’sis the best by twentyone to twenty, because if B misses an ace to take his opponent’s deuce point, which is twenty-five to eleven against him, A is in that case to take up B’s men in his tables, either singly or to make points ; and if B secures either A’s deuce or trois points, then A is to lay as many men down as possible, in order to be hit, and so get a back game.
DIRECTIONS FOR PLAYING AT SETTING OUT THE -36 CHANCES OF THE DICE.
x. Two aces to be played upon your cinque point and bar point, for gammon or hit.
2. Two sixes to be played on your adversary’s bar point, and on your own, for a gammon or hit.
3. Two trois to be played on your cinque point and the other two in your trois point, in your own tables, for a gammon only.
4. Two deuces to be played on your quartre point in your own table, and two to be brought over from the five men placed in your adversary’s tables ; this also for a gammon only.
5. Two fours to be brought over from the five men placed in your adversary's table, and to be put upon the cinque point in your own tables, for a gammon only.
6. Two fives, to be brought over from the five men placed in your adversary’s tables, and put on the trois point in your own tables. for a gammon or hit.
7. Six ace, now take your bar point for a gammon or hit.
8. Six deuce, a man to be brought from the five, in your adversary’s tables, and placed on the cinque point in your own, for a gammon or hit.
9. Six and three, bring a man from your oponent’s ace point as far as he will go, for a gammon or hit.
xo. Six and four exactly the same as last.
11. Six and five, ditto.
12. Cinque and quatre, ditto.
13. Cinque-trois, makes the trois point in your own tables for a gammon or hit-