11. If a player takes one of his ad-
versary’s men, with one of his own, that
cannot take it without making a false
move, his antagonist may either compel
him to take it with a piece or pawn that
can legally take it, or to move his own
piece or pawn which he touched.
12. Should any player by mistake
take one of his own men with another,
his adversary can compel him to move
either.
13. If a player make a false move,
that is, plays a piece or pawn to any
square to which it cannot legally be
moved, his opponent may compel him
to take the piece or pawn to a correct
square, or let it remain on the square
to which he had moved it, or to re-
place the piece or pawn, and move his
king.
14. Should a player move out of his
turn, his opponent may choose whether
both moves shall remain, or the second
be retracted.
15. When a pawn is first moved in a
game, it may be played one or two
squares, but in the latter case the adver-
sary has the privilege of taking, it as it
is named “ en passant,’’ with any pawD
which could have taken it had it been
CHE
1 2 1
cm
moved only one square ; a pawn cannot
be taken en passant by any other piece,
but a pawn.
16. A player cannot castle in the fol-
lowing cases : — ist. If the king or rook
have been moved. 2nd. If the king be
In check. 3rd. If there be any piece
between king and rook. 4th. If the
king pass over any square attacked by
one of the adversary's pieces or pawns.
17. If a player touch a piece or pawn
that cannot be moved without leaving
the king in check, he must replace it,
and move his king ; but if the king
cannot be moved, no penalty can be
inflicted.
18. If a player attack the adverse
king without saying “check,” the last
player must retract his last move and
free his king from check, but if moves
be made subsequent to the attack being
known, they must be retracted.
19. Should any player say 'check'
without giving it, and his adversary, in
consequence, moves his king ; or touch
a piece to protect it, he may retract
such moves.
20. If the king has been in check for
several moves, and it cannot be ascer-
tained how it occurred, the player
whose king is in check must retract his
last move, and free his king from check ;
but whatever moves made, previous to
the check being known, must remain.
31. Every pawn which has reached
the eighth square of the chess-board,
may be immediately exchanged for a
queen, or any other piece the player
may think proper.
22. If a player remain at the end of a
game with a rook and a bishop against
a rook, or with both bishops only, or
knight and bishop only, &c., he must
check-mate his adversary in fifty moves
on each side at most, or the game will
be considered drawn.
23. If a player agrees to check-mate
with a particular piece or pawn, or on a
particular square : or engages to force
his adversary to stale-mate or check-
mate him, he is not restricted to any
number of moves.
24. A stale-mate is a drawn game.
25. If a player makes a false move,
castles improperly, &c., the opponent
must notice it before he touches a piece
or pawn, or he will not be allowed to
Inflict any penalty.
CHESTNUTS. Roast them
well, depriving them of husks. Mix
four ounces of sugar in a cupful of
water, and the juice of a lemon✪ Roasted Chestnuts ; put all
together in a saucepan over a slow fire
for ten minutes ; serve in a dish and
grate sugar over it.
Consult me
1902Page 145 · 1 recipe record on this page
Presented as published in 1902. Historical recipes may not meet modern food-safety standards. Cook from the modern interpretation, not the original instructions.
AI-modernized reading of the original text
11. If a player takes one of his adversary’s men, with one of his own, that cannot take it without making a false move, his antagonist may either compel him to take it with a piece or pawn that can legally take it, or to move his own piece or pawn which he touched.
12. Should any player by mistake take one of his own men with another, his adversary can compel him to move either.
13. If a player make a false move, that is, plays a piece or pawn to any square to which it cannot legally be moved, his opponent may compel him to take the piece or pawn to a correct square, or let it remain on the square to which he had moved it, or to replace the piece or pawn, and move his king.
14. Should a player move out of his turn, his opponent may choose whether both moves shall remain, or the second be retracted.
15. When a pawn is first moved in a game, it may be played one or two squares, but in the latter case the adversary has the privilege of taking, it as it is named “ en passant,’’ with any pawn which could have taken it had it been
CHE
1 2 1
cm
moved only one square ; a pawn cannot be taken en passant by any other piece, but a pawn.
16. A player cannot castle in the following cases : — ist. If the king or rook have been moved. 2nd. If the king be In check. 3rd. If there be any piece between king and rook. 4th. If the king pass over any square attacked by one of the adversary's pieces or pawns.
17. If a player touch a piece or pawn that cannot be moved without leaving the king in check, he must replace it, and move his king ; but if the king cannot be moved, no penalty can be inflicted.
18. If a player attack the adverse king without saying “check,” the last player must retract his last move and free his king from check, but if moves be made subsequent to the attack being known, they must be retracted.
19. Should any player say 'check' without giving it, and his adversary, in consequence, moves his king ; or touch a piece to protect it, he may retract such moves.
20. If the king has been in check for several moves, and it cannot be ascertained how it occurred, the player whose king is in check must retract his last move, and free his king from check ; but whatever moves made, previous to the check being known, must remain.
31. Every pawn which has reached the eighth square of the chess-board, may be immediately exchanged for a queen, or any other piece the player may think proper.
22. If a player remain at the end of a game with a rook and a bishop against a rook, or with both bishops only, or knight and bishop only, &c., he must check-mate his adversary in fifty moves on each side at most, or the game will be considered drawn.
23. If a player agrees to check-mate with a particular piece or pawn, or on a particular square : or engages to force his adversary to stale-mate or checkmate him, he is not restricted to any number of moves.
24. A stale-mate is a drawn game.
25. If a player makes a false move, castles improperly, &c., the opponent must notice it before he touches a piece or pawn, or he will not be allowed to Inflict any penalty.
CHESTNUTS. Roast them
well, depriving them of husks. Mix four ounces of sugar in a cupful of water, and the juice of a lemon ; put all together in a saucepan over a slow fire for ten minutes ; serve in a dish and grate sugar over it.
Records on this page
Roasted Chestnuts