to If a person supposing that he has
won a trick, leads again before his part-
ner has played to it, the adversaries
may oblige bis partner to win it if he
can.
n If the ace or any other card of a
suit is led, and any person plays out of
turn, whether his partner has any of
the suit led or not, he is neither to
trump it nor win it provided he does
not revoke.
Of Calling Honours. — 12 The
partner who reminds his partner to call
after the trump card is turned up, for-
feits a point.
13 Mistakes relative to tricks may be
rectified at any time during the game,
whether called or not. Also honours, if
proved to have been called in time,
though not scored ; but they cannot be
claimed after the trump is turned up.
14 If any one calls, except at the
point of eight, the adverse party may
consult together and call a new deal.
15 If any person calls, after he has
played, the adversaries may call a new
deal, but not consult together.
16 If any person answers without an
honour, the adversaries may consult,
and stand the deal or not.
Of Separating, or Showing the
Cards. — 17 Any player may call a
card from his adversary, if he names it,
and proves the separation. Should he
name a wrong one, he may have his best
or worst card called of any suit played
during the deal.
18 Cards thrown down cannot be re-
sumed, but may be called by the adver-
saries. They may be shown down by
the player, if sure of every trick.
Revoking. — 19 There are four
penalties on a revoke, which take place
every other score. The adversaries may
make three tricks from the party revok-
ing, or three from their score, or add
three to their own ; and if there still
should remain enough to make the party
revoking win the game, they cannot win
it but remain at nine.
20 If any person revokes, and before
the party revoking nas played again, or
the trick being turned or quitted, it may
be recalled ; but the adversaries, at their
option, may call from the highest or the
lowest of the suit at the time, or the
card shown at any time during the
deal.
21 If a revoke Is claimed, the adver-
CARDS
1 12
CAR,
saries forfeit the penalty of a revoke, if
they mix the cards before it is deter-
mined.
22 No revoke can be claimed after
the cards are cut for the next deal.
23 Whoever shall, by word or ges-
ture, manifestly discover his approval or
disapprobation of his partner’s mode of
play during the deal, or ask any ques-
tions but such as are specially allowed
by the existing Laws of Whist, the
adversary shall either add a point to his
own score, or deduct one from the party
so transgressing, at his option.
*»' This law, of course, does not
affect the privilege of talking over the
hands between the deals.
How to discover a revoke. — A
Strict observance of the following rules
will enable the player to discover when
and in what suit an adversary revokes.
Consult me
1902Page 133
Presented as published in 1902. Historical recipes may not meet modern food-safety standards. Cook from the modern interpretation, not the original instructions.
AI-modernized reading of the original text
to If a person supposing that he has won a trick, leads again before his part-
ner has played to it, the adversaries may oblige bis partner to win it if he can.
n If the ace or any other card of a suit is led, and any person plays out of turn, whether his partner has any of the suit led or not, he is neither to trump it nor win it provided he does not revoke.
Of Calling Honours. — 12 The partner who reminds his partner to call after the trump card is turned up, forfeits a point.
13 Mistakes relative to tricks may be rectified at any time during the game, whether called or not. Also honours, if proved to have been called in time, though not scored ; but they cannot be claimed after the trump is turned up.
14 If any one calls, except at the point of eight, the adverse party may consult together and call a new deal.
15 If any person calls, after he has played, the adversaries may call a new deal, but not consult together.
16 If any person answers without an honour, the adversaries may consult, and stand the deal or not.
Of Separating, or Showing the Cards. — 17 Any player may call a card from his adversary, if he names it, and proves the separation. Should he name a wrong one, he may have his best or worst card called of any suit played during the deal.
18 Cards thrown down cannot be resumed, but may be called by the adversaries. They may be shown down by the player, if sure of every trick.
Revoking. — 19 There are four penalties on a revoke, which take place every other score. The adversaries may make three tricks from the party revoking, or three from their score, or add three to their own ; and if there still should remain enough to make the party revoking win the game, they cannot win it but remain at nine.
20 If any person revokes, and before the party revoking nas played again, or the trick being turned or quitted, it may be recalled ; but the adversaries, at their option, may call from the highest or the lowest of the suit at the time, or the card shown at any time during the deal.
21 If a revoke Is claimed, the adver-
1 12
CAR,
ssaries forfeit the penalty of a revoke, if they mix the cards before it is determined.
22 No revoke can be claimed after the cards are cut for the next deal.
23 Whoever shall, by word or gesture, manifestly discover his approval or disapprobation of his partner's mode of play during the deal, or ask any questions but such as are specially allowed by the existing Laws of Whist, the adversary shall either add a point to his own score, or deduct one from the party so transgressing, at his option.
This law, of course, does not affect the privilege of talking over the hands between the deals.s.
How to discover a revoke. — A Strict observance of the following rules will enable the player to discover when and in what suit an adversary revokes.