The number of points scored on any deal
depend upon the trump declaration, the
number of tricks won over and above six,
the distribution of the honours. In cases
of doubling, the value of tricks only is
affected, honours, slam, chicane, etc. re-
maining unaltered. The side that first
scores 30 points by tricks wins the game.
Two games out of three win the rubber,
for which 100 points extra are awarded.
The trump declarations range in value as
follows, ascending from the cheapest to the
most expensive : — Spades 2 points per trick.
CARDS
IO9
CARDS
Clubs, 4; Diamonds, 6; Hearts, 8; No
Trumps, ia. In a suit declaration, there
are five honours — Ace, king, queen, knave,
ten. Any three of these, held between the
two partners, score the value points of
two tricks. Four score as four tricks; five
as five tricks; but four or five in the same
hand count double. In a declaration of
No Trumps, the honours are the four aces,
WHIST holds the first place in
the estimation of all good players. The
great art of playing this game depends
on recollecting cards that have been
played, and those remaining in hand.
The game is played by four persons,
who cut the cards for partners. The
partners sit opposite. The two high-
est are against the two lowest. The
person who cuts the lowest is entitled
to the deal. In cutting, the ace is
lowest.
Each person has a right to shuffle the
cards before the deal ; but it is usual
for the leading hand only, and the
dealer after.
The deal is made by having the pack
cut by the right-hand adversary ; and
the dealer distributing the cards, one at
a time, to each, beginning with the left-
hand adversary, till he comes to the last
card, which he turns up, being the trump,
and leaves it on the table till the first
trick is played.
No intimations of any kind, during
the play of the cards between the part-
ners, are to be admitted. The mistake
of one party is the game of the adver-
sary, except in a revoke, when the part-
ner may inquire if he has any of the
suit in his hand.
The tricks belonging to each party
should be turned and collected by those
who win the first trick in every hand.
The ace, king, queen, and knave of
trumps, are called honours ; and when
either of the partners have three sepa-
rately, or between them, they count two
points towards the game, and in case
they have four honours, they count four
points.
Ten points are the game.
Terms used in the Game,
Finessing, is when a card is led,
and you have the best and third of that
suit, you put the third best on that lead,
and run the risk of your adversary hav-
ing the second best of it, which if he has
not, you gain a trick.
Forcing, means the obliging your
partner or adversary to trump a suit.
Long Trumps, means one or
more when the rest are played out.
Loose card, means a card in hand
of no value, and the most proper to
throw away.
Points. Ten make the game ; as
many as are gained by tricks and hon-
ours, so many points are set up to the
score of the game.
See-saw, is when each partner
trumps a suit, and they play those suits
to each other for that purpose.
Score, is the number of points,
which are set up as follows : —
One Two Three Four Five
a
o 00 000 0000 00
Six
0
Seven
Eight
Nine
0
000
00
000
0
0
0
0
Slam, is when either party wins
every trick.
Consult me
1902Page 130
Presented as published in 1902. Historical recipes may not meet modern food-safety standards. Cook from the modern interpretation, not the original instructions.
AI-modernized reading of the original text
The number of points scored on any deal depend upon the trump declaration, the number of tricks won over and above six, the distribution of the honours. In cases of doubling, the value of tricks only is affected, honours, slam, chicane, etc. remaining unaltered. The side that first scores 30 points by tricks wins the game. Two games out of three win the rubber, for which 100 points extra are awarded. The trump declarations range in value as follows, ascending from the cheapest to the most expensive : — Spades 2 points per trick.
IO9
Clubs, 4; D10monds, 6; Hearts, 8; No Trumps, ia. In a suit declaration, there are five honours — Ace, king, queen, knave, ten. Any three of these, held between the two partners, score the value points of two tricks. Four score as four tricks; five as five tricks; but four or five in the same hand count double. In a declaration of No Trumps, the honours are the four aces,
WHIST holds the first place in the estimation of all good players. The great art of playing this game depends on recollecting cards that have been played, and those remaining in hand.
The game is played by four persons, who cut the cards for partners. The partners sit opposite. The two highest are against the two lowest. The person who cuts the lowest is entitled to the deal. In cutting, the ace is lowest.
Each person has a right to shuffle the cards before the deal ; but it is usual for the leading hand only, and the dealer after.
The deal is made by having the pack cut by the right-hand adversary ; and the dealer distributing the cards, one at a time, to each, beginning with the lefthand adversary, till he comes to the last card, which he turns up, being the trump, and leaves it on the table till the first trick is played.
No intimations of any kind, during the play of the cards between the partners, are to be admitted. The mistake of one party is the game of the adversary, except in a revoke, when the partner may inquire if he has any of the suit in his hand.
The tricks belonging to each party should be turned and collected by those who win the first trick in every hand.
The ace, king, queen, and knave of trumps, are called honours ; and when either of the partners have three separately, or between them, they count two points towards the game, and in case they have four honours, they count four points.
Ten points are the game.
Terms used in the Game,
Finessing, is when a card is led, and you have the best and third of that suit, you put the third best on that lead, and run the risk of your adversary having the second best of it, which if he has not, you gain a trick.
Forcing, means the obliging your partner or adversary to trump a suit.
Long Trumps, means one or more when the rest are played out.
Loose card, means a card in hand of no value, and the most proper to throw away.
Points. Ten make the game ; as many as are gained by tricks and honours, so many points are set up to the score of the game.
See-saw, is when each partner trumps a suit, and they play those suits to each other for that purpose.
Score, is the number of points, which are set up as follows : —
One Two Three Four Five
a
o oo ooo oooo ooooo
Six
Seven
Eight
Nine
Slam, is when either party wins every trick.