If either hand reckon more than they
hold, or what they have not, they count
nothing.
If the elder hand touches the stock
after he has discarded, he cannot alter
his discard.
If a card is faced, and it happens to
be discovered either in dealing or in the
stock, there must be a new deal, unless
it is the bottom card.
If the younger hand takes in five
cards it is the loss of the game, unless
the elder has left two cards.
If the elder hand shows a point, or
a quart or tierce, and asks if they are
good, and afterwards forgets to reckon
any of them, the other cannot reckon
any of similar value.
When you are cutting, you must cut
two cards at least.
If the elder hand calls a point, and
does not show it, it is not to be reckon-
ed ; and the younger hand may show
and reckon his point.
In the first place call your point, and
if you have two points, and design to
reckon the highest, you call that first,
and ajDide by your first call.
If you play fewer than your proper
number of cards, there is no penalty
attached to it.
If the elder hand leaves a card, and
after he has taken in, happens to put to
his discard the four cards taken in, they
must remain with his discard, and he
must play with eight cards.
Whoever deals twice together, and
discovers it previous to seeing his cards,
may compel his adversary to deal, not-
withstanding he may have seen his
cards.
No player can discard twice, and
after he has touched the stock he is not
allowed to change his discard.
When the elder hand does not take
all his cards, he must specify what num-
ber he takes or leaves.
Any card that has touched the board
Is deemed to be played, unless in case
of a revoke.
If any player names » suit and then
CARDS
104
CARDS
plays a different one, the antagonist
may call a suit.
The player who looks at any card be-
longing to the stock is liable to have a
suit called.
POPE JOAN, Game of.— The
game of pope, or as it is sometimes j
called, pope joan, is somewhat similar
i® that of matrimony.
It is played by a number of people,
who generally use a board painted for
this purpose, which may be purchased
at almost any toy-shop.
The eight of diamonds must first be
taken from the pack, and, after arrang-
ing the deal, shuffling, &c., the dealer
dresses the board, as it is called, by
putting fish, counters, or other stakes,
one each to ace, king, queen, knave,
and game ; two to matrimony, two to
intrigue, and six to the nine of dia-
monds, styled "pope.” This dressing
is in some companies at the individual
expense of the dealer, though in others
the players contribute two stakes each
towards the same. The cards are next
to be dealt round equally to each player,
one turned up for trump, and about six
or eight left in the stock to form stops ;
as for example, if the ten of spades is
turned up, the nine consequently be-
comes a stop. The four kings, and the
seven of diamonds, are always fixed
stops ; and the dealer is the only person
permitted in the course of the game to
refer to the stock for information what
other cards are stops in that respective
deal.
If either ace, king, queen, or knave
happen to be the tumed-up tramps, the
dealer takes whatever is deposited on
that head ; but when pope is turned up,
the dealer is entitled to both that and
the game, besides a stake for every card
dealt to each player.
Consult me
1902Page 123
Presented as published in 1902. Historical recipes may not meet modern food-safety standards. Cook from the modern interpretation, not the original instructions.
AI-modernized reading of the original text
If either hand reckon more than they hold, or what they have not, they count nothing.
If the elder hand touches the stock after he has discarded, he cannot alter his discard.
If a card is faced, and it happens to be discovered either in dealing or in the stock, there must be a new deal, unless it is the bottom card.
If the younger hand takes in five cards it is the loss of the game, unless the elder has left two cards.
If the elder hand shows a point, or a quart or tierce, and asks if they are good, and afterwards forgets to reckon any of them, the other cannot reckon any of similar value.
When you are cutting, you must cut two cards at least.
If the elder hand calls a point, and does not show it, it is not to be reckoned ; and the younger hand may show and reckon his point.
In the first place call your point, and if you have two points, and design to reckon the highest, you call that first, and ajDide by your first call.
If you play fewer than your proper number of cards, there is no penalty attached to it.
If the elder hand leaves a card, and after he has taken in, happens to put to his discard the four cards taken in, they must remain with his discard, and he must play with eight cards.
Whoever deals twice together, and discovers it previous to seeing his cards, may compel his adversary to deal, notwithstanding he may have seen his cards.
No player can discard twice, and after he has touched the stock he is not allowed to change his discard.
When the elder hand does not take all his cards, he must specify what number he takes or leaves.
Any card that has touched the board Is deemed to be played, unless in case of a revoke.
If any player names a suit and then
plays a different one, the antagonist may call a suit.
The player who looks at any card belonging to the stock is liable to have a suit called.
POPE JOAN, Game of.— The game of pope, or as it is sometimes called, pope joan, is somewhat similar to that of matrimony.
It is played by a number of people, who generally use a board painted for this purpose, which may be purchased at almost any toy-shop.
The eight of diamonds must first be taken from the pack, and, after arranging the deal, shuffling, &c., the dealer dresses the board, as it is called, by putting fish, counters, or other stakes, one each to ace, king, queen, knave, and game ; two to matrimony, two to intrigue, and six to the nine of diamonds, styled "pope.” This dressing is in some companies at the individual expense of the dealer, though in others the players contribute two stakes each towards the same. The cards are next to be dealt round equally to each player, one turned up for trump, and about six or eight left in the stock to form stops ; as for example, if the ten of spades is turned up, the nine consequently becomes a stop. The four kings, and the seven of diamonds, are always fixed stops ; and the dealer is the only person permitted in the course of the game to refer to the stock for information what other cards are stops in that respective deal.
If either ace, king, queen, or knave happen to be the tumed-up tramps, the dealer takes whatever is deposited on that head ; but when pope is turned up, the dealer is entitled to both that and the game, besides a stake for every card dealt to each player.