lag three for his point and twelve for
his four tierce-majors, making fifteen ;
fourteen for the four aces, fourteen for
kings, and fourteen for queens, with
sixty for the repique, making in all one
hundred and seventeen ; thirteen in
playing, make one hundred and thirty,
and forty for the capot, which is one
hundred and seventy.
To pique your adversary you must
be elder hand ; for if younger he counts
one for the first card he plays, and then
you having counted twenty-nine in hand,
even if you then take the first trick, will
not warrant you in taking sixty, but
only thirty.
The Carte Blanche precedes every
thing ; then follow the point, the huitie-
mes, the septiemes, the sixiemes, the
quints, the quarts, and the tierces, then
the four aces, kings, queens, knaves,
or tens ; then the three aces, kings,
queens, knaves, or tens ; then the points
gained in play ; and lastly, the ten for
winning the cards, or forty for the capot.
After sorting your cards, the first thing
to be considered is whether you have a
Carte Blanche ; if so, let your opponent
discard ; and then, when he is going to
take in, lay your cards upon the table,
counting them one after another.
The players, having examined their
hands, the elder takes not more than
five cards, which seem the least useful,
and laying them aside, takes the same
number from the talon, the younger may
lay out three, and take three from the
talon.
In discarding, the first intention of
the most skilful players is, to gain the
cards and to have the points, which
most commonly engages them to keep
in that suit of which they have the most
cards, or that which is their strongest ;
for it is convenient to prefer sometimes
forty-one in one suit, to forty-four in
another, in which asquint is not made ;
sometimes even having a quint, it is
more advantageous, to hold the forty-
one, where if one card only is taken it
may make it a quint-major, gain the
point or the cards, which could not have
been done by holding the forty-four, at
least without an extraordinary take in.
Also endeavour in laying out, to get
a quartoze, each of which counts four-
teen ; the fourteen aces hinder the count-
ing fourteen kings, &c. , and by that
authority you may count a lesser quar-
toze, as of tens, though your adversary
may have fourteen by kings, &c. ; be-
cause the stronger suit annuls the weak-
er ; and also in want of a lesser quar-
toze you may count three aces, kings,
queens, knaves, or tens ; the same ap-
plies to the huitiemes, septiemes, sixie-
mes, quints, quarts, and tierces, to
which the player must have regard in
his discarding, so that what he takes in
may make them for him.
The point being selected, the elder
hand declares what it is, and asks if it
is good ; if his adversary has not so
many, he answers, ‘‘it is good;” if
he has just as many, he answers, “ it Is
equal and if he has more, he answers,
‘‘it is not good;" for whoever has the
point, whether elder or younger, counts
it first ; but if the points are equal,
neither can count ; it is the same when
the players are equal in tierces, quarts,
quints, &c. ; and whoever should hold
several other sequences, either of the
same value or not, cannot count one.
Consult me
1902Page 121
Presented as published in 1902. Historical recipes may not meet modern food-safety standards. Cook from the modern interpretation, not the original instructions.
AI-modernized reading of the original text
lag three for his point and twelve for his four tierce-majors, making fifteen ; fourteen for the four aces, fourteen for kings, and fourteen for queens, with sixty for the repique, making in all one hundred and seventeen ; thirteen in playing, make one hundred and thirty, and forty for the capot, which is one hundred and seventy.
To pique your adversary you must be elder hand ; for if younger he counts one for the first card he plays, and then you having counted twenty-nine in hand, even if you then take the first trick, will not warrant you in taking sixty, but only thirty.
The Carte Blanche precedes every thing ; then follow the point, the huitiemes, the septiemes, the sixiemes, the quints, the quarts, and the tierces, then the four aces, kings, queens, knaves, or tens ; then the three aces, kings, queens, knaves, or tens ; then the points gained in play ; and lastly, the ten for winning the cards, or forty for the capot. After sorting your cards, the first thing to be considered is whether you have a Carte Blanche ; if so, let your opponent discard ; and then, when he is going to take in, lay your cards upon the table, counting them one after another.
The players, having examined their hands, the elder takes not more than five cards, which seem the least useful, and laying them aside, takes the same number from the talon, the younger may lay out three, and take three from the talon.
In discarding, the first intention of the most skilful players is, to gain the cards and to have the points, which most commonly engages them to keep in that suit of which they have the most cards, or that which is their strongest ; for it is convenient to prefer sometimes forty-one in one suit, to forty-four in another, in which a quint is not made ; sometimes even having a quint, it is more advantageous, to hold the fortyone, where if one card only is taken it may make it a quint-major, gain the point or the cards, which could not have been done by holding the forty-four, at least without an extraordinary take in.
Also endeavour in laying out, to get a quartoze, each of which counts fourteen ; the fourteen aces hinder the counting fourteen kings, &c. , and by that
authority you may count a lesser quartoze, as of tens, though your adversary may have fourteen by kings, &c. ; because the stronger suit annuls the weaker ; and also in want of a lesser quartoze you may count three aces, kings, queens, knaves, or tens ; the same applies to the huitiemes, septiemes, sixiemes, quints, quarts, and tierces, to which the player must have regard in his discarding, so that what he takes in may make them for him.
The point being selected, the elder hand declares what it is, and asks if it is good ;if his adversary has not so many, he answers, "it is good;"” if he has just as many, he answers, "it is equal;" and if he has more, he answers, "it is not good;" for whoever has the point, whether elder or younger, counts it first ; but if the points are equal, neither can count ; it is the same when the players are equal in tierces, quarts, quints, &c. ; and whoever should hold several other sequences, either of the same value or not, cannot count one.