Take up spades in preference to any
other suit, as the majority in that suit
constitutes a point towards game ;
and you should likewise give a prefer-
ence to either of the cassinos or aces,
though you may thereby take up fewer
cards. When you can neither pair nor
take up any cards, play such a card as
will not assist to make up an eight,
nine, or ten, &c. In this case, the best
to play is a pictured card, or a small
one, but not an ace. f
When you hold a pair, and a similar
card is on the table, you should, if the
fourth is out lay down one of them,
wait your turn to play the other, and
then take up the three together ; but
you are not obliged to take them if a
more favourable card offers.
Always take up the card laid down by
your opponent in preference to any
other on the table.
While great or little cassino is in, for-
bear playing a ten, or a two.
Always take up as many cards as
possible with one card, and endeavour
to win the last cards.
While you can play your cards to
advantage, avoid doing so when it may
give your opponent an opportunity of
clearing the board.
Remembering the cards played, and
those that remain in, will be a great ad-
vantage to you.
You are not allowed to examine the
cards taken up, unless you suspect a
mistake, when you must challenge it at
once, (before you play your cards,)
otherwise you have no claim.
When you take up a pair, it is best to
separate them by placing them in dif-
ferent parts of the cards before you, to
prevent their coming in pairs the fol-
lowing deal.
Those cards that remain on the table
unmatched at the conclusion, belong to
the person who last took up, and each
party then proceeds to reckon his
game, that is, the points that may
arise from either of the cassinos, the
aces, and the majority of the cards, or
of the spades. If both should be equal,
neither party scores anything. The
lesser number' is likewise to be deducted
from the greater ; as thus, suppose that
you have great cassino and two aces,
which make four points, and your ad-
versary has little cassino, the cards, the
spades, and two aces, which are seven
points, he can only mark three, as your
four must be deducted. It may thus
occasionally happen that neither party
reckons anything in a single deal, par-
ticularly when three persons play, as in
this case the two lowest subtract their
points from the highest, and he can
score only what is over if any.
CRIBBAGE is considered to be
the next most scientific game to whist.
It is played by four or two partners,
with a whole pack of cards, and Is
termed five, six or eight card cribbage,
according to the number dealt to each
person ; but five card cribbage is the
usual game.
CARDS
CARDS
97
The parties cut for deal, and he that
cuts the lowest card, deals out five cards
to each player, one at a time ; each
player then lays out one card for crib,
which always belongs to the dealer ;
one opponent then cuts the cards, and
the dealer takes the uppermost card,
and lays it face upwards on the four
cards composing the crib. If it should
happen to be a knave it counts two to
the dealer ; the card thus turned up is
Included in the counting, by both
parties, when counting their hands ;
the crib is counted by the dealer alone.
For every two cards of one sort that
can be made, the person playing the
second, that is, making the pair, counts
two.
Consult me
1902Page 114
Presented as published in 1902. Historical recipes may not meet modern food-safety standards. Cook from the modern interpretation, not the original instructions.
AI-modernized reading of the original text
Take up spades in preference to any other suit, as the majority in that suit constitutes a point towards game ; and you should likewise give a preference to either of the cassinos or aces, though you may thereby take up fewer cards. When you can neither pair nor take up any cards, play such a card as will not assist to make up an eight, nine, or ten, &c. In this case, the best to play is a pictured card, or a small one, but not an ace. f
When you hold a pair, and a similar card is on the table, you should, if the fourth is out lay down one of them, wait your turn to play the other, and then take up the three together ; but
you are not obliged to take them if a more favourable card offers.
Always take up the card laid down by your opponent in preference to any other on the table.
While great or little cassino is in, forbear playing a ten, or a two.
Always take up as many cards as possible with one card, and endeavour to win the last cards.
While you can play your cards to advantage, avoid doing so when it may give your opponent an opportunity of clearing the board.
Remembering the cards played, and those that remain in, will be a great advantage to you.
You are not allowed to examine the cards taken up, unless you suspect a mistake, when you must challenge it at once, (before you play your cards,) otherwise you have no claim.
When you take up a pair, it is best to separate them by placing them in different parts of the cards before you, to prevent their coming in pairs the following deal.
Those cards that remain on the table unmatched at the conclusion, belong to the person who last took up, and each party then proceeds to reckon his game, that is, the points that may arise from either of the cassinos, the aces, and the majority of the cards, or of the spades. If both should be equal, neither party scores anything. The lesser number' is likewise to be deducted from the greater ; as thus, suppose that you have great cassino and two aces, which make four points, and your adversary has little cassino, the cards, the spades, and two aces, which are seven points, he can only mark three, as your four must be deducted. It may thus occasionally happen that neither party reckons anything in a single deal, particularly when three persons play, as in this case the two lowest subtract their points from the highest, and he can score only what is over if any.
CRIBBAGE is considered to be the next most scientific game to whist. It is played by four or two partners, with a whole pack of cards, and Is termed five, six or eight card cribbage, according to the number dealt to each person ; but five card cribbage is the usual game.
The parties cut for deal, and he that cuts the lowest card, deals out five cards to each player, one at a time ; each player then lays out one card for crib, which always belongs to the dealer ; one opponent then cuts the cards, and the dealer takes the uppermost card, and lays it face upwards on the four cards composing the crib. If it should happen to be a knave it counts two to the dealer ; the card thus turned up is Included in the counting, by both parties, when counting their hands ; the crib is counted by the dealer alone.
For every two cards of one sort that can be made, the person playing the second, that is, making the pair, counts two.