Suits. — There are four suits in a
pack of cards, viz. Spades and Clubs
(black), and Hearts and Diamonds,
(red,) each consisting of 13 cards, Ace,
King, Queen, Knave, ten, nine, and so
on down to two.
Renouncing is playing a card of
a different suit from that led. If a
trump card is played, it is called Trump-
ing Suit. Penalties are annexed for
renouncing or trumping suit, if the
player holds a card of the suit led, and
it is in this case termed Revoking.
ALL FOURS. — A game at
Cards, very amusing ; it is played by two,
and sometimes by four persons, in two
partnerships. This game derives its
name from the four chances therein, for
each of which a point is scored ; namely,
"high” (the best trump out) "low”
(the smallest,) "Jack” (the knave of
trumps,) "Game” (the majority of
pips) reckoned for the following cards
the respective players have in their
tricks, viz —
Every ace is counted as four.
Every king is counted as three.
Every queen is counted as two.
Every knave is counted as one.
And each ten counts as ten.
Low is always scored by the person
to whom it was dealt, but Jack, being
the property of whoever can win or
save it, the holder is permitted to revoke
and trump with it, and when turned up
as a trump, the dealer scores one.
It is also allowable for the player
who lays down a high or low trump to
inquire at the time whether the same be
high or low.
After cutting for deal, at which either
the highest or lowest card wins as
previously fixed, six cards are to be
given to each player, either by three, or
one at a time ; and the thirteenth
turned up for trump ; — If the card
turned up is a knave, the dealer scores
one point to his game ; but the knave
of trumps in hand does not reckon, un-
less you make a trick with it ; for if
your adversary takes it with the ace,
king, or queen, he scores it ; then if the
eldest does not like his cards, he may
for once in a hand, say " I beg when
the dealer must either give a point or
three more cards to each, and turn up
again ; but if that should prove of the
same suit as the first turnup, then three
cards more must be given, and so on
until a different siut occurs.
Endeavour to make your knave and
ten of trumps as soon as you can, as
they are reckoned by the person in
whose tricks chey are.
The cards rank and are played as at
whist ; and each player should always
strive to win their opponents best cards
CARDS
92
CARDS
when they can, either by trumping
them, or with superior cards of the
same suit ; and to secure /his own tens
and court-cards, or take those of the
adversary, to obtain which, except
when commanding cards are held, it is
usual to play a low one, to throw the
lead into the opponent’s hands. Ten
or eleven points constitute the game.
When the dealer shows any of his
adversary's cards, a new deal may be
demanded ; but in showing his own, he
must abide by the same.
If discovered previous to playing,
that too many cards are given to either
party, a fresh deal may be claimed, or
the extra cards drawn out. But should
even a single card have been played,
then there must be a new deal.
With strict players the adversary
may score a point whenever their oppo-
nent does not tramp or follow suit ; and
each calculates their game without
looking at the trick, which, when erro-
neously set up, must not be taken
down ; but also the antagonist scores a
point instead.
Consult me
1902Page 108
Presented as published in 1902. Historical recipes may not meet modern food-safety standards. Cook from the modern interpretation, not the original instructions.
AI-modernized reading of the original text
Suits. — There are four suits in a pack of cards, viz. Spades and Clubs (black), and Hearts and Diamonds, (red,) each consisting of 13 cards, Ace, King, Queen, Knave, ten, nine, and so on down to two.
Renouncing is playing a card of a different suit from that led. If a trump card is played, it is called Trump-
ing Suit. Penalties are annexed for renouncing or trumping suit, if the player holds a card of the suit led, and it is in this case termed Revoking.
ALL FOURS. — A game at Cards, very amusing ; it is played by two, and sometimes by four persons, in two partnerships. This game derives its name from the four chances therein, for each of which a point is scored ; namely, "high” (the best trump out) "low” (the smallest,) "Jack” (the knave of trumps,) "Game” (the majority of pips) reckoned for the following cards the respective players have in their tricks, viz —
Every ace is counted as four.
Every king is counted as three.
Every queen is counted as two.
Every knave is counted as one.
And each ten counts as ten.
Low is always scored by the person to whom it was dealt, but Jack, being the property of whoever can win or save it, the holder is permitted to revoke and trump with it, and when turned up as a trump, the dealer scores one.
It is also allowable for the player who lays down a high or low trump to inquire at the time whether the same be high or low.
After cutting for deal, at which either the highest or lowest card wins as previously fixed, six cards are to be given to each player, either by three, or one at a time ; and the thirteenth turned up for trump ; — If the card turned up is a knave, the dealer scores one point to his game ; but the knave of trumps in hand does not reckon, unless you make a trick with it ; for if your adversary takes it with the ace, king, or queen, he scores it ; then if the eldest does not like his cards, he may for once in a hand, say " I beg when the dealer must either give a point or three more cards to each, and turn up again ; but if that should prove of the same suit as the first turnup, then three cards more must be given, and so on until a different suit occurs.
Endeavour to make your knave and ten of trumps as soon as you can, as they are reckoned by the person in whose tricks they are.
The cards rank and are played as at whist ; and each player should always strive to win their opponents best cards
when they can, either by trumping them, or with superior cards of the same suit ; and to secure /his own tens and court-cards, or take those of the adversary, to obtain which, except when commanding cards are held, it is usual to play a low one, to throw the lead into the opponent’s hands. Ten or eleven points constitute the game.
When the dealer shows any of his adversary's cards, a new deal may be demanded ; but in showing his own, he must abide by the same.
If discovered previous to playing, that too many cards are given to either party, a fresh deal may be claimed, or the extra cards drawn out. But should even a single card have been played, then there must be a new deal.
With strict players the adversary may score a point whenever their opponent does not trump or follow suit ; and each calculates their game without looking at the trick, which, when erroneously set up, must not be taken down ; but also the antagonist scores a point instead.